The system does have one problem when there are several cheaters: if one player already got the cheater tag and another player cheats in-game, the system will send a warning message mentioning the person that was already tagged cheater is cheating even though it's someone else and the system might not tag the 2nd cheater. Some people and the persons who made these cheats often say they bypass the cheater tag, in reality however, cheaters can't see their own tag as their cheats disable the check on their side but unless the cheater is spoofing their stats, your detection system can not be mislead, it's just incomplete so it's never a waterproof way to see if people cheat.įalse positives in the system, except with forced attachments with skins and a bug where team members get throwables added do not occur anymore and you can almost always blindly trust the system which is useful when cheaters hid their mods from you. Overkill does not ban these people, the system serves as a warning that you might be at risk of getting cheated money, XP, crashes due to game-breaking cheats and trolls that might even go as far as corrupting your save file.
The cheater tag system is a client-side set of checks included in the base game to see if another player is cheating, these checks are performed by matching the players Steam data and their used weapons and by looking at certain stats while in-game.