The Depth Buffer in ReShade holds information about where objects are in 3d space, and it's easy to break.
Depth Buffer and Everything About It (Includes DOF and MXAO)ġa,b,e. A majority of these points will still probably apply through future ReShade updates, but any exotic new issues won't be able to be covered here anymore.īy default the ReShade forums don't have some type of faq/'common issues' thread, so I'm making one to (hopefully) prevent a majority of duplicate threads from appearing.ġ. Only games left on windows are things that don't play well with Steam Proton yet, which also happens to be a lot of games that don't need/can't use ReShade. Over the last few months I have migrated most of my stuff to Linux, which of course ReShade doesn't support.